What are the best Divinity: Original Sin 2 mods? Larian’s masterpiece follows in the tradition of classic RPGs in so many ways: style, mechanics, a focus on story …and a bevy of mods! Divinity: OS 2 is a veritable playground for modders, and plenty of creative amateurs have stepped up to the plate, offering new classes, questlines, races, and more.
Put together the perfect party with our Divinity: Original Sin 2 builds guide.
The Steam Workshop for Divinity is not quite as stuffed as Skyrim’s is – but then, what is? – but it still has more than any normal person can reasonably process. That is where we come in! Without further ado, here is a selection of the best Divinity Original Sin 2 mods in the Steam Workshop.
Bard and artificer classes
The bard is the ultimate Marmite class in many RPGs but such musical magic is sorely lacking in Divinity. Fortunately, for those of us who love the pants off a good bard, here is a solution.
This Divinity: Original Sin 2 mod adds adds dozens of new skills based on two new character builds: the bard and the artificer. The former applies status effects, debuffs, and buffs using new equippable lutes. The latter interacts with items and world objects, duplicating items, buffing allies, and cursing objects (like chests and ladders).
You can do so with a program such as Rogue Amoeba’s $32.
Hybrid skills expanded
Divinity Original Sin 2 allows you to combine different skill books to create new ones (e.g. Necromancer book plus Hydrosophist book equals Blood Rain book), but the number of combinations are limited to 48, so some combos don’t work. With this mod, combining any two books gets you a new spell, adding nearly 40 new skills, all of them being the result of previously unworkable book combinations.
Tempest class
Spears can be a decent weapon but are often not viable. This is because, while they have good range, their damage and stat bonuses are inconsistent. This Divinity: Original Sin 2 mod adds a set of new skills designed to improve spear weapons, perfect for the wannabe hoplite in all of us.
Resurrection skill book
A simple but extremely useful mod which adds a skill book for the spell Resurrection so you can revive your allies at will. In the base game, allies must be revived using Resurrection scrolls, which are expended upon use – which quickly becomes more irritating than challenging. With this mod installed, going from vendor to vendor to hunt down expensive scrolls is a thing of the past.
Weapon Choice V2
For the most part, weapons in Divinity are interchangeable stat-sticks – there is no functional difference between a two-handed club and a two-handed axe. This mod adds more depth to the weapon system by introducing more functional variety between weapons.
A sword increases your dodge and movement speed, but an axe does more frequent and meatier critical hits. With this mod, picking between weapons requires you to do more than just compare stat bonuses.
Crowley’s Supernaturals
For those bored with the five base races available, there is this Divinity Original Sin 2 mod that adds five new supernatural races to the game, each with new racial abilities and skills. Fae are ancient elves who grow wings, Nephilim are angelic creatures who cast divine blessings, Source Witches make use of powerful new source skills, Vampires utilise subterfuge and manipulation, and Werewolves… well, I think you can guess.
JRavens GM Toolkit
If you have ever been frustrated that a model or map from the story campaign isn’t in the GM Mode editor, this mod is for you. It adds hundreds of objects, maps, and NPCs from the main campaign to GM Mode, as well as additional map effects and statuses. A must-have for any ambitious GameMaster.
Crafting overhaul
This is a weighty one. This mod adds 1600 new crafting recipes, over 500 new items, entirely new types of items, armours, weapons, and accessories, and even the ability to craft moveable world objects. That includes new arrows and grenades, armour dyes, potions, food, workbenches… we’ll stop there, as we could be here all day.
Helaene – Vampire class
This one goes neatly with the Crowley’s Supernaturals mod (you can play a Vampire Vampire!) as it adds a new vampiric skillset. Something of a blend between scoundrel and necromancer, the vampire class is based around manoeuvrability, life stealing and piercing damage, and also includes flavoursome skills such as summoning bat swarms and walls of corpses.
Character Creation Plus
The character creator is not one of Divinity’s strong suits as the customisation options on offer are hardly exhaustive. Thankfully, this mod is here to fix that. It adds loads of faces, beards, hairstyles, and masks that were in the game but not included in the character creator. You can even give your Godwoken a plague doctor mask, and you should, because plague doctors are awesome.
Druid class
Polymorph is a fun skill set as it lets you grow wings or spider legs. But, sadly, you cannot fully turn into animals. Here we go then: this Divinity: Original Sin 2 mod adds a new skill set that allows the Godwoken to shapeshift into a wide selection of different creatures (21 of them, to be exact), including dragons, djinn and… a blob. Yep.
Sim’s day/night Cycle + dynamic weather
While the world of Rivellon is pretty it feels static at times. Why is it always high-noon in Fort Joy? This mod adds a timer with a day/night cycle to every outdoors location, shaking up the atmosphere with day, night, dusk, and dawn settings. In addition, this mod adds four random weather settings – fog, rain, storm, and sunny.
Helaene – Valkyrie class
Nordic power descends upon Rivellon with the Valkyrie class – a winged avenger with a massive new set of skills. The Valkyrie is essentially a warrior cleric, boasting skills similar to the tankier Warfare skills and various healing and buffing skills. Higher level skills include Ragnarok, which causes a fiery earthquake, and Wrath of Asgard, which rains elements of all kinds upon your enemies.
Where some RPGs are a little bit fiddly, Divinity: Original Sin 2 is downright daunting. It’s got systems inside of systems inside of paradox barrels, and it gleefully throws you into the deep end with a minimal amount of explanation. If ever a game begged for tips, it’s this one. We’ve got you covered.
These tips are mainly focused on helping you get your bearings early in the game, giving you a foundation from which to build up characters and explore on your own, which I would argue is where the real joy of Divinity: Original Sin 2 lies. These tips are also single-player focused, so if you’re planning to play co-op, all I can really say is best of luck, and don’t drink the “health” potion your “friend” just handed you. Anyway, on with the tips!
Plan your party
Like its predecessor (whose great tips post by Kirk still applies, in many cases), Original Sin 2 is a game where skill combos often matter more than raw stats. You might be the same level as a bunch of holier-than-thou magisters you’re fighting, but if they’re charming your heaviest hitters into attacking their allies and dropping your weakest links into lakes of cursed fire, then all your precious experience points won’t do squat. It’s important to have a party that can competently counter situations like the one I just described, and a good way to do that is by figuring out which role(s) you want each of your four characters to take on.
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That’s harder than it sounds, because unlike many RPGs, which are more rigid in terms of skill selection, Original Sin 2 lets you multi-class right after your first level-up. Here are some basic tips to help give your party direction:
Focus.. at first: Pick an initial class for your main character, and whether it’s melee, magical, or ranged, put points into that class’ primary two stats for a few levels. Give yourself a strong base before going wild with experimentation. Original Sin 2 doesn’t let you re-spec until the start of its second Act, and if you spread yourself too thin, you might end up hitting a wall before you ever get there.
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Spend money on spell books. In Divinity: Original Sin 2, level-ups grant you better stats and new passive skills and talents, but not spells or abilities. Those come from spell books that you can find or buy. It might be tempting to drop precious dollops of early-game gold on better weapons and armor, but you’ll usually find better gear out in the field, and it’s important to establish some good skill synergies as soon as possible.
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Armor or magic armor? Enemies (and your characters) have two meters that guard their HP: armor and magic armor. You’ve gotta knock down one or the other before you can do direct damage, inflict many status effects, and implement your most elaborate strategies. I’ve found it most useful to make sure each of my characters is extremely efficient at bursting down either armor or magic armor. Most of my party is focused on regular armor, so that they can team up to down especially troublesome enemies in a single turn.
Keep roles in mind. My Divinity: Original Sin 2 party has a tank, DPS, ranger, and healer. They all do other things as well (my healer is also my primary elemental magic user, for example), but each one has a primary function. When thinking about new skills outside their original classes to teach each of them, the first question I ask is, “Will this skill help them perform their primary function better?”
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Here are some examples of that:
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Also keep non-combat roles in mind. There’s a lot more to Original Sin 2 than fighting. It’s good to have each of your characters specialize in one of the following: persuasion (for talking), bartering (for getting big discounts), thievery (for picking locks and pockets), and loremastery (for finding secrets and identifying items). Don’t have one character do, say, thievery and loremastery. That’s a waste of stat points.
Make sure your tank has a shield. This is kind of a no-brainer, but shields are seriously OP in Divinity: Original Sin 2, giving characters’ massive armor bonuses, a skill that lets them regen armor and magic armor in a single go, and access to a long-range shield throw skill that hits multiple enemies like a truck hitting multiple saplings.
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Heals pls. Early in Original Sin 2, especially, good healing abilities can be a life-saver. Make sure that a couple of your characters have points in either Huntsman or Hydrosophist, and keep an eye out for “first aid” and “restoration” spell books.
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Just give everybody a point in scoundrel. “Adrenaline” is a great scoundrel skill that gives you two extra ability points (basically, an extra attack) for a turn. I recommend teaching it to all of your party members. It can be a huge difference-maker when you’re trying to bring down an enemy quickly. The drawback is that you have two less ability points on the next turn, but you can fret about that after the biggest threat to your whole party is dead.
Don’t worry about which characters you choose to have in your party. When you recruit party members in Divinity: Original Sin 2, they straight up ask what role you’d like them to focus on initially. So don’t worry about traveling with somebody because you feel obligated and not because you’re interested in their story. Pick whoever and make them do whatever.
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Those basics out of the way, here are a few good early game builds:
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Now onto some more general tips.
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Get ‘pet pal’
This is the most important piece of advice I can give you. Get the “pet pal” talent immediately. It lets you talk to every animal in the game. Talk to dogs. Talk to cats. Talk to rats. Talk to birds. Talk to sharks. Talk to crabs. Mostly, it’s just amusing, but sometimes they’ll clue you in on quests or point you toward cool items.
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The elements are your friends
Elemental surfaces are a huge part of Original Sin 2's combat. Focus on making them an ally, rather than a liability. If none of your characters have high fire resistances, grab the Hydrosophist rain skill to put them out. If you’ve already done that, you might as well grab some Aerotheurge lightning skills so you can electrocute wet surfaces and potentially stun enemies. Always examine enemies to find out what their elemental weaknesses are and take advantage of them. Also, grab the Polymorph “terrain transmutation” skill as soon as you’re able. It lets you swap surfaces, meaning you can do things like drop lava or poison on crowds of unsuspecting enemies. It’s extremely powerful.
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Keep in mind, too, that elemental surfaces aren’t just good for doing damage. An angry, red splotch of fire can force enemies to take the long way around in order to get to your squishier characters, wasting precious turns in the process. You’re almost always outnumbered in Original Sin 2 combat encounters. Good crowd control is paramount. Speaking of…
Stuns, stuns, stuns
Early in the game, especially, stun skills are your best friends. Enemies capable of obliterating you in a couple hits can’t do shit if they’re lying on the ground, frozen, or transformed into a chicken. Must-have skills include “chicken claw,” “battle stomp,” “battering ram,” “global cooling,” and “hail strike.” During my early goings, I would have characters blitz down strong enemies’ armor or magic armor and then trap them in a stun prison. One would use knock them down for a turn, then another would turn them into a chicken, then another would freeze them, or what have you. They could never touch me, and I could take my time and whittle away at their HP pools.
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Mobility, mobility, mobility
Original Sin 2's battlefields are large and varied. Traversing terrain can take multiple turns, and obstacles can cause line of sight issues that prevent your characters from attacking or healing. Grab skills like “spread your wings,” “cloak and dagger,” and “phoenix dive” as soon as possible so that your characters can get where they need to be with minimal effort.
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Get the teleport gloves
In Original Sin 2's first main area, Fort Joy, there’s a quest called “The Teleporter.” You get it from a guy named Gawin, who sketchily approaches you and tells you about a vague plan to get off the island, but only you (and not your party) will be able to escape. Disregard that part, because it doesn’t end up mattering. What does matter is that this quest gets you a pair of teleport gloves, which give you a skill that lets you teleport enemies (or party members) great distances. They can be used, for instance, to send a powerful enemy to the other side of a map so that you don’t have to deal with them until you’ve cut down their cronies. Alternatively, they can help you reach weird spots when you’re exploring or cheese your way around or through tough battles. They rule.
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After you escape Fort Joy, go back and kill all the magisters
This is actually a specific example of a more general piece of advice, which is: If you start feeling under-powered or under-leveled, go kill some shit. Original Sin 2 doesn’t have random encounters or traditional no-name “grindy” enemies, but that doesn’t mean you don’t need to grind sometimes. You’ve just gotta be creative about it. So in Fort Joy, there are five or six different ways of escaping, but you’ll probably only do a combo of one or two, perhaps with minimal violence. Well, good news: that means tons of leftover enemies and a couple leftover side quests. Go back and do those too. Reap the level-appropriate encounters and experience points before taking on challenges that are out of your depth.
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Also, a corollary: if you find yourself suddenly out-leveled by all the enemies you’re coming up against, you might be in the wrong area. Original Sin 2 technically offers you the freedom to go where you want in each act when you want, but it’s not always advisable.
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Separate your party
Speaking of cheesing, Divinity: Original Sin 2 lets you un-link your party members from each other, so that they can move and explore entirely independently. Start taking advantage of this immediately. See a bunch of enemies you know you’re gonna have to fight? Don’t just rush in as an easily dunked-on clump. Have your characters stealth in and surround them. Take advantage of high ground and other potential advantages. There are very few throwaway battles in Original Sin 2, so if you see an encounter on the horizon, treat it like a boss fight. Prepare and strategize, then strike.
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The other advantage of this tactic is that you can have some characters in battle and others out of it. Out of battle characters don’t have to play by the rules until they’ve hit somebody or gotten spotted, so send in just one character, then immediately switch to your hidden ones. Have each attack from out-of-combat. Boom. That’s three free attacks—enough to fully bring down some enemies. Is it kinda cheesy? Sure, but well…
When in doubt, cheese it out
A major part of the fun in Original Sin 2 is breaking the rules, or at least partially circumventing them. If you’re getting creamed and spread across artisanal avocado toast by a tough encounter and you have a weird, dumb, or crazy “what if” idea about how to cheese your way through it, go for it! There’s actually a good chance it’ll work. Case in point: the strategy I used to beat the game’s first big boss, who I stood no chance against otherwise. A little creative thinking, it turns out, goes a long way. And if that doesn’t work, then fuck it, turn everybody into chickens and die with your dignity intact. Or well, more intact than theirs.
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‘Spirit vision’ is rad
During Original Sin 2's second act, you gain the ability to glimpse into the spirit world. In any other game, it’d be a throwaway thing or a plot beat relegated to cut-scenes. In Original Sin 2, it changes everything. Spirits abound, some of whom will offer you quests or do wild things like solve their own murders. If you see a corpse or grave or noose or just want to press a skill button for the sake of it, use “spirit vision.” You never know what you might find.
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Teleporter pyramids rule
Right before the beginning of the game’s second act, you can find a pair of teleporter pyramids on a table aboard The Lady Vengeance, the ship you’re on. Take them. No matter where one is in the game world, you can use the other to immediately teleport to it. You can use this ability to do everything from shepherding your party through trap-riddled areas to cheesing your way into and out of boss fights. The teleporter pyramids compel you. Do not ignore their calls.
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Bring a shovel
There are buried treasures and other hidden items sprinkled all across Original Sin 2's world. Shovels are pretty common, so make sure to have one in your inventory at all times.
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Rob everybody
Have a character with a bunch of points in sneaking and thievery. Have them skirt the perimeters of encounters and take everybody’s best stuff before you fight them. It’ll make them a bit weaker and you a bit stronger. Also, stealing is fun. Quit school and be a criminal. You can quote me on that.
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Save the kitty
Near the start of the game, there’s a kitty that begins following you around. Mostly, it will keep out of the way of danger, but don’t let this one jerk-ass magister in the center of the town square kill it. Once you escape from Fort Joy, the kitty becomes a summon that’s not super useful, but is very cute.
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Fuck the chicken
Near the beginning of the game’s second act, there’s a baby chicken that begins following you around. Unlike the kitty, who is perfect, the chicken is a huge pain in the ass to keep alive, and you can’t complete its quest without a main story power you might not have yet. Anyway, it’s evil, so if it runs through fire like an insane idiot 13 times, just let it die. Let it die and laugh.
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Roll an undead character
Undead characters are so interesting that you’re doing yourself a disservice if you don’t have one. In Original Sin 2's world, people are repulsed by the undead, so they have to disguise themselves using magical helms or tools that tear people’s faces off. In addition, the rules of healing and damage are different for them. Healing potions and spells hurt undead characters, something that’s true for allies and enemies alike. Poison, however, heals them, meaning they can wade through puddles of the stuff like it’s nothing, and you can toss down puddles of it to harm your foes and help yourself. Undead characters are also immune to deathfog, a rare but pernicious substance that spells instant death for anybody else.
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You can travel to any waypoint from your minimap
This should be obvious, but I didn’t notice it until I was, like, 20 hours into the game. Once you’ve found a fast travel waypoint, you don’t have to physically be near another waypoint to travel to it. Just hit the little blue icon on your minimap to pull up the waypoint list. No more pointless hoofing it between locations! Thank goodness.
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Save early, save often
Original Sin 2 is not an easy game. It might be smooth sailing one moment, but then an enemy gets a big critical hit or focus fires down one of your people, and suddenly your ship is touching hulls with the Titanic. Save all the time! Save before big encounters, because you’ll probably lose the first time. Re-position your characters and then save again before trying again. Save when you’ve mostly got the battle in the bag, but you’re still not sure. Original Sin 2 is a video game, which means your most powerful skill isn’t biceps of magic; it’s the fact that you’re a goddamn time traveler. Use it to your advantage.
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Do everything
If you just mainline Original Sin 2's central plot, you’ll miss out on its best bits, and you’ll have a borderline-impossible time making it to the end of the game. Talk to everybody. Do every quest. Seek out every secret. It’s the Objectively Correct way to play the game.
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Experiment!
I’ve covered this a bit in other sections, but it bears repeating: Original Sin 2 is a game that rewards creative thinking and experimentation. If you hit a wall, don’t give in to frustration or defeatism. Instead, think about the possibilities. What skill combos haven’t you tried? Have you considered flying around an area and then using your teleporter pyramids to bring the rest of your party to a spot where enemies can’t touch them? It’s entirely possible for a battle that’s a one-way blow out in your enemies’ favor to become a lopsided trouncing on your part if you just reshuffle the deck a little. So do that! And never forget: it’s not cheating to keep an Ace or two up your sleeve. In Original Sin 2, it’s downright encouraged.
By GameSpot Staff onTop Skills
It's easy to get by with your party's base skills and abilities in your early runnings with Divinity: Original Sin II. However, as you progress, the need to acquire more powerful skills becomes paramount to your survival. For better or worse, there are a multitude to choose from. From the fiery devastation of Dragon's Blaze to the rogue-buffing Assassinate, there's something for everybody. But with so many skills to experiment with, it's not always easy to tell which skills are the best for you. To help acquaint you with the most effective skills in the game, we've compiled 12 of what we believe to be the best.
Are there any skills that you highly recommend that you don't see here? Let us know in the comments below.
For more about the acclaimed RPG, be sure to read our Divinity: Original Sin II review. The game is out now for PC, but it's been in Steam Early Access for almost a year. It's the sequel to our 2014 PC Game of the Year, Divinity: Original Sin, and it netted over $2 million from 40,000 fans on Kickstarter. It features over 1,200 characters, all of them fully voice-acted.
For more on how to better play Divinity: Original Sin II, check out our roundup of glass guides, tips, and walkthroughs.
Divinity: Original Sin IIYou're Good to Go!
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Divinity: Original Sin 2 is not a simple game. Fights can be grueling, quests confusing and item management is a beast all of it's own.
With that in mind, we've gathered up some of the most useful tips and tricks to help you succeed early on in Divinity OS2. These include simple gold earning methods, clever tactics and powerful skill selections to carry you through the toughest fights in the game.
Get the Teleportation Gloves[edit]
Shortly after arriving in Fort Joy, you can find a man named Gawin lurking around a large fire on the West side of town. Whether or not you help him is unimportant, it's the item he speaks of. Teleportation Gloves!
They are found along a beach to the West of the town. There are 3 Crocodiles here. Kill them and loot the surrounding area for several items, one of which will be the Gloves of Teleportation.
These gloves are extremely powerful early on, as they give you access to a full version of the Teleportation spell. In combat, it's a useful skill for moving enemies around the battlefield, dropping them into fire or bringing mages closer to your fighters.
Out of combat it's even better. It allows you to traverse gaps that you can't walk across. You can move objects back and forth, and even teleport traps completely out of your way.
Give A Little, Save A Lot[edit]
A rarely brought up part of bartering in Divinity is the option to gift an item to the merchant. I know, that sounds crazy, but there are many good rewards for doing it!
When at a merchant that you like, or expect to do lots of business with, start gifting them items. You can do this by selling them items, without actually balancing out the gold. The more valuable the items you give them, the higher their attitude will be towards you. Although this costs money in the short term, long term you'll be able to sell them stuff at a much higher price and when their stock refills, you can buy from them at a cheaper rate!
This is hard early on, due to limited resources, but as time goes on make sure to offer up a few items to your favorite merchants. Getting their attitude up will earn you a lot of money in the long run and is well worth the few hundred gold it'll cost early on.
Summoning Magic is Good..Very Good[edit]
There are no bad skills in Divinity. Each has a use, sometimes several, but Summoning Magic reigns supreme when it comes to combat.
The reason for this, is that the Incarnate skill summons an ally for you, based on the surface it was summoned from. See some fire? Conjure up a Fire Incarnate! Poison puddles all over? Summon a Poison Incarnate.
The element isn't the powerful part though, it's the additional numbers it adds to the fight. Divinity OS 2 is designed and primarily balanced around there being 4 combatants on your team. Introducing more allies will increase your odds of survival by huge margins. The Incarnates make great distractions, are surprisingly powerful and last for several turns. Even if someone only has level 1 Summoning, it's still wise to give them the ability to create Incarnates, their power cannot be stated enough.
Crime Pays[edit]
There is no polite way to put it, but it's never been a better time to be a criminal in Divinity: Original Sin 2.
Stealing, pickpocketing and even killing those who are rich can lead to your party being very well off both in gear and finances. You can then take these newly acquired goods to your favorite merchant like we mentioned above, and make a fortune selling them.
Of course, there are repercussions for this kind of behavior. Constantly stealing from people will quickly raise their suspicions of you and you'll begin getting called out by NPCs and Guards. Killing NPCs can also be dangerous, because other NPCs may find the body and alert the guards, or see you while you're doing the deed. Greed is good, but too much can get you into a lot of trouble.
Different Races Have Varying Reactions[edit]
This isn't something directly stated to you, but implied. Depending on the character you are talking to, the race of your character will matter.
Entire quests will come to a halt if you are the wrong race, or never begin in the first place. Anytime you meet an NPC who seems dodgy or evasive, try talking to them as a different party member and see what they say.
Switching to a different character also allows you to speak to the NPC all over. Each character gets to have their own interaction, so if you get shut out of dialogue with one person, you can switch to another and try an alternate line of questioning to see if there was another option.
Mix and Match Skills and Abilities[edit]
Traditionally, RPG games reward you the most if you stick to one talent tree. You'd often pick just Magic and only that, commit to it fully and become a Grand Wizard of immense power by the end of your game.
Divinity: Original Sin 2 instead rewards diversity. This doesn't mean you should level up every skill, but it pays off to divvy your points around between 2 or even 3 different combat abilities. For instance, having a Hydrosophist who can also use Aerotheurge and Summoning is a powerful combination. A Scoundrel who can access Warfare and Necromancy can be near impossible to kill, and Polymorph fits into almost any build with it's strange and unusual skills.
You Can Never Have Too Many Hydrosophists[edit]
The Hydrosophist ability tree has several useful spells in it, but none more useful than Regeneration. It's the primary healing spell and it's going to be your main source of survival for a very long time.
Damage is plentiful is Divinity: OS2, so having several ways to heal is going to be crucial if you want to succeed. Also, since Regeneration has a fairly long cooldown in combat, having two characters that have access to it will make your life much easier.
As if healing wasn't great, Regeneration also douses you with water, removing flames!
Pet Pal is Basically Mandatory[edit]
Technically, it's not. However, if you don't take the Pet Pal Talent then you'll be missing out on a lot of dialogue and several quests.
This doesn't mean you need it on your main character of course. Ifan, a companion has it by default and you can always pick it up later on someone else if you don't use him. There are so many instances where you can speak to animals for quests and other goodies, that adventuring without it just won't feel the same.
Always Carry a Bedroll[edit]
Early in the game you come across the Bedroll item. You can get several of them on the boat you start with. Pick. Them. Up!
The Bedroll may be the single best item in the game. When out of combat, it allows you to fully heal your party at no cost. So long as you have a single Bedroll in your inventory, you can heal the entire party, anywhere you are. It's far faster than standing around, constantly casting Regeneration on everyone.
Crafting Is Awesome[edit]
It takes time to build up, but the Crafting system is very useful. Cooking in particular is a hidden wonder that you can often overlook while playing.
Food has several perks that can go a long way in combat. Firstly, most food heals a percentage of your health, so that it's useful throughout the entire game, unlock potions that heal a flat amount. Food also gives many other bonuses, like stats or resistances. Food is also very plentiful, so it's easy to stock up an entire party with several options to consume in battle. It's a great way to even the playing field, or get that extra stat point boost to help you through a particularly tough boss fight.
Multiplayer[edit]
At first glance, Multiplayer can seem a tad confusing. There are two ways to go about it.
Divinity Original Sin 2 Warfare Vendor Download
First, there's the server browser. From the main menu you can select Multiplayer, which will bring up a list of lobbies. This method is for starting a campaign. Anyone who joins will then be able to make a character, and journey with you from the very beginning.
Divinity Original Sin 2 Warfare Vendor Guide
Once you have a game going, it's not necessary to use this anymore. Simple load up your game, open the main menu in-game then select Connectivity Menu. From here, you can just select who can join and invite people. People who join through this method will be assigned one of your current party members.
Crime Pays, But Only Once[edit]
Being a thief is a quick way to get rich. Whether you're stealing off a shelf, or right out of someone's pocket, you're always sure to turn a profit.
The downside? If you get caught stealing off a shelf or table, then the guards will be alerted and the NPC will likely become hostile towards you. If you're caught pickpocketing, the person will notice their items missing and question you if you stick around for too long.
It should be noted that you can only Pickpocket someone once! How much you steal is determined by your skill level, but no matter what level you are, you can only steal from them once.
Moral of the story? If you plan to steal items, do it fast and make a hasty exit before anyone gets suspicious!
You Get a Free Stat Rebuild[edit]
As we mentioned on our comprehensive Creating the Strongest Characters in Divinity: Original Sin 2 page, you will get a free character rebuild at the beginning of Act 3.
This happens while you're still on the boat. Below decks is a mirror and if you speak to it, it lets you completely redo your character but lets you keep all the levels you've obtained. This means, that if you made a bad decision, or use party members with overlapping skills, you can rebuild them to better fit your team.
Certain Races get Unique Skills[edit]
It's barely touched upon in the game, but the different races have hidden talents beyond what is listed.
For example, the Lizard race can dig holes without using a shovel and the Skeleton race can pick locks using their boney fingers. Elves can eat body parts, which is well known, but what the game doesn't tell you is that they also can learn skills while eating body parts!
Dwarves and Humans get the short end of the stick and sadly have no extra special hidden perks.
Bless is a Very Picky Spell[edit]
Several hours into the game you will unlock the Bless spell. It's a strange one and at first it might not seem particularly useful.
Bless has several applications, but most of them are secretive. Below are some applications of the bless spell:
Chicken Claw is Secretly the Best Attack[edit]
There are a lot of useful status effects in Divinity. Knockdowns and Stuns for instance are powerful spells that buy you time in combat to deal with a scary situation.
Chicken Claw however, is a true treat. Once an enemy has no Physical Armor, you can use Chicken Claw on them to turn them into a chicken! This makes them very easy to hit and causes them to miss several rounds of combat. What's better, is that it works on a lot of bosses who are immune or resistant to other status effects.
Set Traps With Barrels[edit]
You know those barrels you are usually avoiding in combat? Well, a high strength character can actually pick them up and carry them around!
If you find a tough fight that you're struggling with, run around the area and grab a few barrels. Set up a giant trap, then lure your enemies into it and blow up the barrels, causing massive amounts of damage. Virtually everything in Divinity can be moved with enough Strength, so remember to experiment!
Elements Can Trigger Different Effects Off Each Other[edit]
This is something you'll learn fairly early, but the game doesn't do a great job of highlighting it. The various elements in the game can cause different effects depending on what hits them!
Vendor Items Rotate Over Time[edit]
You may have noticed that some Vendors sell new items when you visit them. This is because when you level up, it causes vendors to get new items. Keep in mind this doesn't always mean they will get new items, as it seems vendors will eventually stop stocking items that are far out of their item range, but it still pays to check back anytime you've leveled up.
Did you know Vendors will also hold on to your items you sell them virtually indefinitely? If you ever need an item back, make sure to check nearby vendors to find your missing items.
Companion Died? Who Needs Them![edit]
Sometimes, bad things happen and people die. Don't sweat it! If you finish a fight but have no way to revive your allies, you can leave them dead for as long as you like. Just make a note of the location and come back for them after you've bought a scroll of Resurrection.
Everything is Valuable[edit]
One of the easiest things to overlook in Divinity is the value of items. This doesn't strictly speak to the monetary value, but the general use the item might have to you.
The game is pretty tight lipped on what is worth selling, keeping or simply passing by, but we suggest you take everything! Books, silverware and other knick-knacks can be sold for a few coins, and are great for gifting to merchants to make them like you more.
Food can be turned into various cooked meals that buff your stats and heal you in combat. There are countless crafting materials that can be hoarded for the future (and trust us, later in the game you'll thank yourself).
Even stuff like the paintings on walls can be sold for a decent profit. Divinity is also quite sneaky with it's hidden valuables. You might pass by 100 plates on your journey and start ignoring them, only to miss the Gold and Jewel Plated Spoon sitting on a table that sells for 1000 Gold. Leave no items behind!
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